Goals · Toggl 2.0 · Web app
From design handoff to staging in 2 working days.
I didn’t prototype the screens. I prototyped the product.
I took Goals from research to a complete, working experience in code — exploring behaviour, states and edge cases before development. The prototype became the team’s reference for how the feature should work.
- from handoff to the first build on staging
- 2 working days
- whole experience, not a sketch
- 6,266 lines in prototype
- working reference the team built from
- 47 commits to prototype
- in the first 7 weeks
- Locked figure goals created
Role
Sole product designer
Timeline
5 weeks Released 24 Jul 2026
Team
Product manager Front-end engineer Back-end engineer Tech lead
Scope
Research → UX → UI → coded prototype
In short
- The brief
- Bring Goals to Toggl 2.0 for solo users — a parity feature for Track users and a way to keep intended time front-of-mind while tracking.
- What I designed
- A new goal creation flow, progress and pace indicators, state badges, a Goals page with statistics, and a clearer empty state.
- The approach
- I explored the experience in the real codebase, using Storybook and prompt coding to test behaviour and edge cases before production.
- What changed
- Goals shipped 16 days after handoff and reached general availability in July 2026. The post-launch data reframed Goals as an early activation signal.
What shipped
Progress you can read at a glance, from setting a goal to reaching it.
Process
One feature. Designed, built and tested before production.

01 —ResearchOld Goals + user testing
03 —BuildStorybook variants + full coded prototype
05 —ShipPRs → staging → beta → QA → GA
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